![]() There's also Sniper, Gunslinger, Commando, and Concentrated Fire, but I think those perks are better in New Vegas due to the Fast Shot Trait. Grim Reaper's Sprint - all action points replenished from a kill in V.A.T.S Nerves of Steel -actions points regenerate faster The first two builds make use of V.A.T.S much more than the last two, so they'll also get: Paralyzing Palm - best used for Reavers, Overlords, and Albino Scorpions Robotics Expert - really helpful during Who Dares Wins Quantum Chemist - allows unlimited number of Nuka Grenades to be constructedĬomprehension - more skill points from reading books ![]() All builds get the following perks:Ĭyborg - same as Toughness, but also bonus to resistance and Energy Weapons skillĭemolition Expert (3) - increased damage with grenades All builds use both melee and ranged combat. And due to getting a perk every level, you can get more perks than you actually need. Pyromaniac - same, but uses weapons affected by Pyromaniacĭue to the near lack of perks that benefit certain combat skills (there are much more in New Vegas), it's possible to make a jack of all trades character that can make use of all skills. Low Critical Full Frontal Assault - focuses on high damage per second weapons The builds are:Ĭritical Full Frontal Assault - attacks out of stealth maxing chance of critical hits There are two versions for each build, one that plans to get Almost Perfect, and one that doesn't. I've got four builds planned for Fallout 3: Game of the Year Edition. ![]()
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